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- package controllers
- import (
- "eta_gn/eta_api/models"
- "eta_gn/eta_api/models/system"
- "strconv"
- )
- type SysMenuController struct {
- BaseAuthController
- }
- // @Title 获取用户权限菜单
- // @Description 获取用户权限菜单接口
- // @Success 200 {object} system.MenuListResp
- // @router /menu/list [get]
- func (this *SysRoleController) SysMenuList() {
- br := new(models.BaseResponse).Init()
- defer func() {
- this.Data["json"] = br
- this.ServeJSON()
- }()
- sysUser := this.SysUser
- if sysUser == nil {
- br.Msg = "请登录"
- br.ErrMsg = "请登录,SysUser Is Empty"
- return
- }
- roleId := sysUser.RoleId
- //roleId=1
- if roleId <= 0 {
- br.Msg = "参数错误"
- return
- }
- roleIds := strconv.Itoa(roleId)
- //查询账号绑定的其他角色
- otherRoles, err := system.GetRoleIdsByAdminId(sysUser.AdminId)
- if err != nil {
- br.Msg = "获取其他角色失败"
- br.ErrMsg = "获取其他角色失败,Err:" + err.Error()
- return
- }
- if len(otherRoles) > 0 {
- for _, v := range otherRoles {
- roleIds += "," + strconv.Itoa(v.RoleId)
- }
- }
- // 审批配置
- //confMap, e := models.GetBusinessConf()
- //if e != nil {
- // br.Msg = "获取失败"
- // br.ErrMsg = "获取商家配置失败, Err: " + e.Error()
- // return
- //}
- //openMap := map[string]bool{"false": false, "true": true}
- //openApprove := openMap[confMap[models.BusinessConfIsReportApprove]]
- list, err := system.GetMenuListAllByRoleIds(roleIds)
- if err != nil {
- br.Msg = "获取失败"
- br.ErrMsg = "获取失败,Err:" + err.Error()
- return
- }
- rootList, err := system.GetMenuListByRoleIds(roleIds)
- if err != nil {
- br.Msg = "获取失败"
- br.ErrMsg = "获取失败,Err:" + err.Error()
- return
- }
- menuMap := make(map[int][]*system.MenuList)
- for _, v := range list {
- if menus, ok := menuMap[v.ParentId]; !ok {
- menus = make([]*system.MenuList, 0)
- menus = append(menus, v)
- menuMap[v.ParentId] = menus
- } else {
- menus = append(menus, v)
- menuMap[v.ParentId] = menus
- }
- }
- //menuList := make([]*system.MenuList, 0)
- for _, firstMenus := range rootList {
- if secondMenus, ok := menuMap[firstMenus.MenuId]; ok {
- for _, sencodMenu := range secondMenus {
- if thirdMenus, ok := menuMap[sencodMenu.MenuId]; ok {
- sencodMenu.Children = thirdMenus
- } else {
- thirdMenuList := make([]*system.MenuList, 0)
- sencodMenu.Children = thirdMenuList
- }
- }
- firstMenus.Children = secondMenus
- }
- }
- resp := new(system.MenuListResp)
- resp.List = rootList
- br.Ret = 200
- br.Success = true
- br.Msg = "获取成功"
- br.Data = resp
- }
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